Concept
Ideas on the drawing board
Early wireframes. Nothing here is final; it shows where Madesko is heading.
Wireframe
Play screen
The text-first screen: a log of the world, a round minimap, bars for health, spirit and stamina, and a command line.
Wireframe
Graphical view
A second window that follows the same live game in 3D, with emotes and a text console on the backtick key.
Wireframe
Character creator
A deep, slow-to-finish creator: peoples, face, body, physics and cosmetics, built for thirty minutes of tweaking.
Wireframe
Battle planning
Everyone plans in secret; actions resolve fastest first, then the round plays out.