Server Health

How the world is running

One moment.

Live

CPU

…

Share of one core the world is using, with the last two minutes.

Memory

…

What the game process holds. Dotted line is the machine's total.

Responsiveness

…

How late the game loop runs. Under 50 ms is smooth.

Players online

…

Characters in the world right now.

Commands

…

Things players typed, per second.

Rooms

Rooms in memory

…

Authored rooms plus map rooms made so far.

Rooms with someone or something in them

…

Only these need to be kept awake.

Rooms made on demand

…

Map rooms created as people walk into them, since the last restart.

Authored rooms

…

Hand-written rooms: shops, halls, temples.

Room cache hit rate

…

How often a room was already there when asked for.

Room requests

…

Total times a room was looked up.

Map rooms by zone

Machine and process

Load average

…

1, 5 and 15 minutes across all cores.

Cores

…

Processor cores on the host.

Heap used

…

JavaScript memory in use, of what is reserved.

Machine memory

…

Used of total, host-wide.

Game running for

…

Since the last restart. Restarts happen when updates publish.

Machine up for

…

Since the host last booted.

Commands since start

…

Everything players have typed.

Commands, last minute

…

Activity right now.

Open connections

…

Players connected, idle ones included.

Who is playing
nobody yet

Updates every few seconds.

These are measurements only. They never include names, addresses or where anyone is standing.